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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
8KB
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127 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
MEDIKIT 7.81 8
BONES2 6.59 ;1
DEADPLAYER 0.12 ;1
BONES1 0.09 4
DEADTROOPER 0.12 ;1
ENERCELL 3.66 ;5
IMP 36.64 16
IMP 22.90 MEDIUM_AND_HARD 10
CACODEMON 38.47 3
CACODEMON 51.29 MEDIUM_AND_HARD 4
CACODEMON 25.64 HARD_ONLY 2
BARON 13.74 1L
CYBORG 40.29 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CHAINGUN 1.47 1
SHOTGUN 0.98 MULTIPLAYERMEDIUM_AND_HARD 1
SERGEANT 9.16 2
SERGEANT 13.74 MEDIUM_AND_HARD 3
CHAINGUNNER 27.48 MEDIUM_AND_HARD 4
SPECTRE 10.53 HARD_ONLY 1
SHELLBOX 2.93 6
IMP 22.90 DEAF/AMBUSH 10
IMP 18.32 DEAF/AMBUSHMEDIUM_AND_HARD 8
CHAINGUNNER 27.48 DEAF/AMBUSHMEDIUM_AND_HARD 4
SKULLSPITTER 12.82 HARD_ONLY 1L
SKULLSPITTER 25.64 DEAF/AMBUSHMEDIUM_AND_HARD 2L
CACODEMON 51.29 DEAF/AMBUSH 4
CHAINGUNNER 6.87 1
CHAINGUNNER 13.74 HARD_ONLY 2
PLASMA 0.98 1
BULLETS 3.91 4
POTION 6.35 ;13 ;This item is inocuous
HELMET 4.40 ;9 ;This item is inocuous
KNIGHT 19.23 DEAF/AMBUSH 2L
KNIGHT 19.23 DEAF/AMBUSHMEDIUM_AND_HARD 2L
KNIGHT 9.62 DEAF/AMBUSHHARD_ONLY 1L
SKELETON 30.91 DEAF/AMBUSH 3L
FIRETHROWER 11.22 DEAF/AMBUSH 1L
MANCUBUS 53.42 DEAF/AMBUSH 2L
SKELETON 10.30 DEAF/AMBUSHHARD_ONLY 1L
BARON 13.74 DEAF/AMBUSH 1L
BARON 13.74 DEAF/AMBUSHMEDIUM_AND_HARD 1L
SKULLSPITTER 12.82 DEAF/AMBUSH 1L
SERGEANT 13.74 DEAF/AMBUSH 3
SERGEANT 36.64 DEAF/AMBUSHMEDIUM_AND_HARD 8
TROOPER 13.74 DEAF/AMBUSH ;3 ;This item is inocuous
TROOPER 18.32 DEAF/AMBUSHMEDIUM_AND_HARD ;4 ;This item is inocuous
TROOPER 27.48 DEAF/AMBUSHHARD_ONLY ;6 ;This item is inocuous
ROCKETS 1.47 DEAF/AMBUSH ;1
ENERCELL 1.47 DEAF/AMBUSH 2
SHELLBOX 0.98 DEAF/AMBUSH 2
BACKPACK 0.98 DEAF/AMBUSH 1
BULLETS 0.98 DEAF/AMBUSH 1
SHELLS 1.95 DEAF/AMBUSH 4
MEDIKIT 5.86 DEAF/AMBUSH 6
STIMPAK 1.95 DEAF/AMBUSH 4
SUPERSHOTGUN 0.98 1
SHELLS 0.49 1
BARMOR 1.47 1
CACODEMON 25.64 DEAF/AMBUSHMEDIUM_AND_HARD 2
GARMOR 1.47 4
STIMPAK 2.44 5
BACKPACK 0.98 1
BLUEBALL 0.73 DEAF/AMBUSH 2
BERSERK 1.95 2
SERGEANT 22.90 DEAF/AMBUSHHARD_ONLY 5
SKELETON 20.61 MEDIUM_AND_HARD 2L
MANCUBUS 53.42 HARD_ONLY 2L
CLIP 0.49 HARD_ONLY ;2
CELLPACK 1.95 HARD_ONLY 2
MANCUBUS 26.71 EASY_ONLY 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 198 ;Strict standard for exact placement
;PER 168 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;