home *** CD-ROM | disk | FTP | other *** search
/ Megadoom II / MEGADOOM II - iso.7z / MEGADOOM II.ISO / doom / editors / wadfile / dmop / doom2 / hawk.rw < prev    next >
Text File  |  1995-01-07  |  8KB  |  127 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. MEDIKIT                       7.81                                       8 
  8. BONES2                        6.59                                       ;1 
  9. DEADPLAYER                    0.12                                       ;1 
  10. BONES1                        0.09                                       4 
  11. DEADTROOPER                   0.12                                       ;1 
  12. ENERCELL                      3.66                                       ;5 
  13. IMP                          36.64                                       16 
  14. IMP                          22.90         MEDIUM_AND_HARD               10 
  15. CACODEMON                    38.47                                       3 
  16. CACODEMON                    51.29         MEDIUM_AND_HARD               4 
  17. CACODEMON                    25.64         HARD_ONLY                     2 
  18. BARON                        13.74                                       1L 
  19. CYBORG                       40.29         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  20. CHAINGUN                      1.47                                       1 
  21. SHOTGUN                       0.98         MULTIPLAYERMEDIUM_AND_HARD    1 
  22. SERGEANT                      9.16                                       2 
  23. SERGEANT                     13.74         MEDIUM_AND_HARD               3 
  24. CHAINGUNNER                  27.48         MEDIUM_AND_HARD               4 
  25. SPECTRE                      10.53         HARD_ONLY                     1 
  26. SHELLBOX                      2.93                                       6 
  27. IMP                          22.90         DEAF/AMBUSH                   10 
  28. IMP                          18.32         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  29. CHAINGUNNER                  27.48         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  30. SKULLSPITTER                 12.82         HARD_ONLY                     1L 
  31. SKULLSPITTER                 25.64         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  32. CACODEMON                    51.29         DEAF/AMBUSH                   4 
  33. CHAINGUNNER                   6.87                                       1 
  34. CHAINGUNNER                  13.74         HARD_ONLY                     2 
  35. PLASMA                        0.98                                       1 
  36. BULLETS                       3.91                                       4 
  37. POTION                        6.35                                      ;13 ;This item is inocuous 
  38. HELMET                        4.40                                      ;9 ;This item is inocuous 
  39. KNIGHT                       19.23         DEAF/AMBUSH                   2L 
  40. KNIGHT                       19.23         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  41. KNIGHT                        9.62         DEAF/AMBUSHHARD_ONLY          1L 
  42. SKELETON                     30.91         DEAF/AMBUSH                   3L 
  43. FIRETHROWER                  11.22         DEAF/AMBUSH                   1L 
  44. MANCUBUS                     53.42         DEAF/AMBUSH                   2L 
  45. SKELETON                     10.30         DEAF/AMBUSHHARD_ONLY          1L 
  46. BARON                        13.74         DEAF/AMBUSH                   1L 
  47. BARON                        13.74         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  48. SKULLSPITTER                 12.82         DEAF/AMBUSH                   1L 
  49. SERGEANT                     13.74         DEAF/AMBUSH                   3 
  50. SERGEANT                     36.64         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  51. TROOPER                      13.74         DEAF/AMBUSH                  ;3 ;This item is inocuous 
  52. TROOPER                      18.32         DEAF/AMBUSHMEDIUM_AND_HARD   ;4 ;This item is inocuous
  53. TROOPER                      27.48         DEAF/AMBUSHHARD_ONLY         ;6 ;This item is inocuous
  54. ROCKETS                       1.47         DEAF/AMBUSH                   ;1 
  55. ENERCELL                      1.47         DEAF/AMBUSH                   2 
  56. SHELLBOX                      0.98         DEAF/AMBUSH                   2 
  57. BACKPACK                      0.98         DEAF/AMBUSH                   1 
  58. BULLETS                       0.98         DEAF/AMBUSH                   1 
  59. SHELLS                        1.95         DEAF/AMBUSH                   4 
  60. MEDIKIT                       5.86         DEAF/AMBUSH                   6 
  61. STIMPAK                       1.95         DEAF/AMBUSH                   4 
  62. SUPERSHOTGUN                  0.98                                       1 
  63. SHELLS                        0.49                                       1 
  64. BARMOR                        1.47                                       1 
  65. CACODEMON                    25.64         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  66. GARMOR                        1.47                                       4 
  67. STIMPAK                       2.44                                       5 
  68. BACKPACK                      0.98                                       1 
  69. BLUEBALL                      0.73         DEAF/AMBUSH                   2 
  70. BERSERK                       1.95                                       2 
  71. SERGEANT                     22.90         DEAF/AMBUSHHARD_ONLY          5 
  72. SKELETON                     20.61         MEDIUM_AND_HARD               2L 
  73. MANCUBUS                     53.42         HARD_ONLY                     2L 
  74. CLIP                          0.49         HARD_ONLY                     ;2 
  75. CELLPACK                      1.95         HARD_ONLY                     2 
  76. MANCUBUS                     26.71         EASY_ONLY                     1 
  77. ;                                            
  78. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  79. ;                                            
  80. ; At run-time this value is used to adjust the
  81. ; Max#of variable based on the population of
  82. ; the level being modified.  Using the strict 
  83. ; standard requires that one or more of the   
  84. ; items in the list above not have a specified
  85. ; maximum number of objects.                  
  86. ;                                              
  87. PER    198   ;Strict standard for exact placement 
  88. ;PER    168   ;Lowered Standard for easy placement
  89. ;                                            
  90. ; Deleting any of the PRESERVE lines will mean that
  91. ; the objects will not be taken from the original  
  92. ; level.  You will have to supply your own above. 
  93. ;                                            
  94. PRESERVE    PILLARS                          
  95. PRESERVE    LAMPS                            
  96. ;                                            
  97. ; THRESHOLD determines what a MEGA-GOODIE is.  
  98. ; MEGA-GOODIES are used to make the level fair 
  99. ; if the generator places a lot of enemies in  
  100. ; the level.                                   
  101. ;                                              
  102. THRESHOLD    75                                  
  103. ;                                              
  104. ; I.Q. Determines how intelligently the program  
  105. ; places objects in the effort to defeat you.   
  106. ; 250 is the default if it is not specified here. 
  107. ;                                              
  108. I.Q.    250                                 
  109. ;                                              
  110. ; EVEN sets the point at which the program must begin 
  111. ; placing MEGA-GOODIES into the level, on the   
  112. ; basis of the hardest difficulty rating.          
  113. ; The MEGA-GOODIES give you a fighting chance,  
  114. ; setting the value lower or <500 will increase the number
  115. ; of MEGA-GOODIES available to you in a the level. 
  116. EVEN    500                                 
  117. ;                                              
  118. ; If SPREAD is not set to a low value then
  119. ; a given sector may accumulate too many objects 
  120. ; this often makes the level impossible to finish
  121. ; or just ugly-looking.  Setting the value too low
  122. ; could make it difficult to place objects within
  123. ; a given wad file.
  124. ;                  
  125. SPREAD    15                                  
  126. ;                                              
  127.